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medium.com > @lynxbyte_games > your-first-game-will-probably-be-bad-make-it-anyway-6c8ddcf7f47a

Your First Game Will Probably Be Bad. Make It Anyway.

11+ hour, 35+ min ago   (688+ words) Your first prototype won’t look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first…...


medium.com > @krunalkrish123 > google-just-let-anyone-make-a-video-game-by-typing-a-sentence-2f7aa44ee588

Google Just Let Anyone Make a Video Game By Typing a Sentence

1+ day, 17+ hour ago   (321+ words) On October 7, 2026, Google quietly launched something that would have sounded like science fiction a few years ago: Playground, a browser-based platform where you describe a game in plain text — no coding, no design software, no game engine — and get back…...


dev.to > minhdang1512 > unity-vfx-to-cocos-creator-a-visual-workflow-3bi7

Unity VFX to Cocos Creator: a visual workflow

1+ day, 21+ hour ago   (151+ words) An effect can look right in one frame and still behave differently in motion. Here is the workflow I use to move Unity VFX into Cocos Creator for the browser. Start with one effect. If the comparison shows a mismatch,…...


tech-insider.org

Godot vs Unity 2026: The Definitive Game Engine Comparison

1+ week, 6+ day ago   (1589+ words) The game engine landscape in 2026 looks nothing like it did three years ago. What was once a clear hierarchy – Unity at the top, Godot as a scrappy alternative – has become a genuine battle between two philosophies of game development. Whether…...


gamingonlinux.com > 2026 > 10 > unity-lean-heavily-into-ai-prompting-games-into-existence-with-unity-spark > comment_id=300992

Unity lean heavily into AI prompting games into existence with Unity Spark

4+ day, 13+ hour ago   (235+ words) Unity were already moving forwards with Unity AI that we covered back in May, and now that make game button becomes closer to reality with Unity Spark. While using generative AI to have a "make game" button was somewhat a…...


medium.com > @lynxbyte_games > a-lot-can-hide-inside-a-game-project-lynci-knows-where-to-look-54cce029b032

A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.

3+ day, 11+ hour ago   (825+ words) In just a few minutes, Lynci can scan a game project and point to potential issues that would otherwise take hours of manual investigation to find. Here is what it looks at, what it gives developers, and why it is…...


techlomedia.in > 2026 > 10 > google-playground-lets-anyone-create-games-using-ai-prompts-127062

Google Playground Lets Anyone Create Games Using AI Prompts

4+ day, 12+ hour ago   (421+ words) Google is experimenting with AI-powered game development with a new platform called Playground. Available in beta through Google Labs, the platform lets users create, play, and share custom games using text prompts, without requiring coding experience. Users can describe the…...


thurrott.com > a-i > 342597 > google-releases-a-vibe-coding-game-making-tool

Google Releases a Vibe-Coding Game Making Tool

4+ day, 7+ hour ago   (329+ words) Paul Thurrott is an award-winning technology journalist and blogger with 30 years of industry experience and the author of 30 books. He is the owner of Thurrott.com and the host of three tech podcasts: Windows Weekly with Leo Laporte and Richard…...


medium.com > @loganmathyou > the-ai-game-creation-boom-is-here-is-unity-3d-ready-for-the-new-development-race-ca02d02e282a

The AI Game-Creation Boom Is Here. Is Unity 3D Ready for the New Development Race?

4+ day, 8+ hour ago   (507+ words) Game ideas are getting from concept to a playable build faster than before. Some assets can be made quicker. Early prototypes can show up sooner. Teams can try out gameplay ideas without starting from nothing each time. That said, faster…...


coderlegion.com > 30279 > from-testing-games-to-building-them-mihaela-turianus-journey-into-indie-game-development

From Testing Games to Building Them — Mihaela Turianu’s Journey into Indie Game Development

4+ day, 10+ hour ago   (1700+ words) “I wanted to know how games were made, how characters came to life, how stories were written and how the magic happens backstage.” For more than eight years, Mihaela Turianu worked in Quality Assurance in the video game industry. Her…...