Build & Release

Build pipelines, CI/CD, platform certification, and release management topics.

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medium.com > @malkinskiiwo > from-game-developer-hero-to-indie-dev-zero-the-dream-that-didnt-go-to-plan-5e8319f7693a

From Game Developer Hero to Indie Dev Zero: The Dream That Didn't Go to Plan

5+ hour, 34+ min ago   (1619+ words) I spent over a decade working in the video game industry. Then I lost my job, discovered how much the industry had changed, and had to start again. Twelve years ago, I started my journey in the video game industry....


medium.com > @lyyluca > building-a-50-player-multiplayer-physics-survival-game-in-the-browser-8c359cb96e01

Building a 50-Player Multiplayer Physics Survival Game in the Browser

30+ min ago   (211+ words) Over the last couple of weeks, I have been focused on building something fast, chaotic, and fun: a 50-player real-time browser game where you survive rising lava. It is called LavaRun.io, and it is officially live. Here is what…...


dev.to > shapezo > procedural-massing-in-the-browser-cga-rules-gltf-exports-and-a-weekend-of-coordinate-bugs-1ofp

Procedural Massing in the Browser: CGA Rules, glTF Exports, and a Weekend of Coordinate Bugs

1+ hour, 28+ min ago   (452+ words) I wanted a city block in a browser tab. Not a screenshot, not a video, something I could orbit and... Tagged with 3dmodeling, cityengine, urbanmodeling, shapezo. I wanted a city block in a browser tab. Not a screenshot, not a video,…...


nvidia-omniverse.github.io

SmApiTrimSurfaceWith3dCurves#

3+ day, 6+ hour ago   (66+ words) Ownership: on success pSurface and the cr3DCurves curves are consumed into rpResult. On failure rpResult is NULL and ownership of pSurface and the curves is indeterminate: some may already be attached to a partial Brep that is not freed. pSurface – [in…...


nvidia-omniverse.github.io

SmApiCurveClosestPoint#

3+ day, 6+ hour ago   (59+ words) Returns SM_ERR_INVALID_INPUT for a NULL curve, propagates solver/evaluation failures, and returns SM_ERR if the solve succeeds without any solution. pCurve – [in ]: Curve to query crPoint – [in ]: Point to find closest on curve rClosestPoint – [out]: Closest point on curve rdParameter – [out]: Curve…...


nvidia-omniverse.github.io

SmApiBooleanLists#

3+ day, 6+ hour ago   (54+ words) rBreps1 – [in ]: First list of breps rSurfaces1 – [in ]: First list of surfaces (for planar 2D) rBreps2 – [in ]: Second list of breps rSurfaces2 – [in ]: Second list of surfaces (for planar 2D) operation – [in ]: 0=AND, 1=OR, 2=XOR, 3=A-B, 4=B-A rResultBreps – [out]: Output breps rResultSurfaces – [out]: Output surfaces (if…...


nvidia-omniverse.github.io

SmApiCreateSurfaceFromOrderedPoints#

3+ day, 6+ hour ago   (14+ words) lNumRows – [in ]: Number of rows lNumColumns – [in ]: Number of columns rpResult – [out]: Resulting SmSurface...


nvidia-omniverse.github.io

SmApiEvaluateSurfacePoint#

3+ day, 6+ hour ago   (23+ words) The three surface evaluators below write their outputs only on success. pSurface – [in ]: Surface to evaluate crPoint – [out]: Resulting Point at this parameter...


nvidia-omniverse.github.io

SmApiCreatePlanarCircle#

3+ day, 6+ hour ago   (18+ words) crOrigin – [in ]: Position of bottom left corner of plane dRadius – [in ]: Radius of circle rpResult – [out]: Resulting SmBrep...


nvidia-omniverse.github.io

SmApiCreateCircle#

3+ day, 6+ hour ago   (11+ words) crCenterPt – [in ]: Start Point dRadius – [in ]: Radius rpResult – [out]: Resulting SmCircle...