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Game Development
Engines, tools, production, and business of making games from indie to AAA studios.
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GigaDevice Deepens Ecosystem Collaboration with LVGL to Advance GD32’s Global Open-Source GUI Ecosystem
6+ hour, 27+ min ago (397+ words) Eight GD32 product series supported on LVGL website This collaboration not only further connects GigaDevice's existing technical support for LVGL with the official LVGL ecosystem, but also provides developers with a clearer path: discover GD32, choose a development board, access project resources,…...
A DIYer Coded A Better Steam Remote Play – Now Valve Is Making It Official
10+ hour, 17+ min ago (427+ words) Yahoo Tech One of the more interesting features present on PC gaming client Steam is the Remote Play function. In the same way that you can stream console games to a PC or to a handheld like a Steam Deck,…...
Cloud Penetration Testing for Gaming Companies (2026)
6+ hour, 35+ min ago (1190+ words) Gaming platforms run some of the most complex cloud environments in software — real-time matchmaking, in-game economies, anti-cheat telemetry, and payment rails all sitting on the same infrastructure that has to stay up during a launch spike. Cloud penetration testing for…...
Indie Game Scaling: Cloud Platform Choices for 2026
6+ hour, 35+ min ago (496+ words) Scaling an indie game from a passion project to a global phenomenon requires a strong infrastructure, and cloud platforms are the backbone of this transformation in 2026. The right choice can mean the difference between smooth growth and technical debt. But…...
Build a Game Streaming Service: AWS Setup in 13 Steps [2026]
13+ hour, 28+ min ago (992+ words) Before touching any GameLift Streams API calls, get these pieces in place. Skipping any one of them is the reason most “it worked in the console but not in my script” support tickets exist. Note the version guidance for the…...
TryHackMe: FoolMate Writeup
6+ hour, 46+ min ago (145+ words) Box IP referred to below as machine-ip. Two open ports: SSH (22, not the focus here) and an Express-based HTTP service on port 80 titled "Endgame Trainer." Key excerpt from app.js I tried pushing the traversal further to grab actual system…...
TryHackMe: Fool's Mate Revenge
6+ hour, 46+ min ago (491+ words) Box IP referred to below as machine-ip, running on port 3000 this time. Same shape as before: SSH on 22, and the "Endgame Trainer" Express app, just moved to port 3000 this time. The page is the same mate-in-one chessboard as the original…...
AnyPS5 Hits 100% Shader Coverage, PS5 Still Distant [2026]
7+ hour, 57+ min ago (490+ words) An open-source project called AnyPS5 reported on October 9-10, 2026 that it had translated every GPU shader instruction on its tracking list, a milestone Tom’s Hardware called “critical” to the long-running effort to run PlayStation 5 software on ordinary Windows and Linux PCs. The…...
This app banishes shader compilation stutters in games, especially on Nvidia GPUs
7+ hour, 12+ min ago (442+ words) Shader compilation stutter is the bane of modern gaming, so fixing it, or at least reducing it, is more than welcome. A new app called SCSKiller aims to fix shader compilation stutters in games, making for smoother play. It pre-compiles…...
Your First Game Will Probably Be Bad. Make It Anyway.
10+ hour, 31+ min ago (688+ words) Your first prototype won’t look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first…...