Characters & Creatures

From sketches to topology for real‑time rigs.

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80.lv > articles > creating-a-thriller-animated-series-with-hand-drawn-textures-in-blender

Creating a Thriller Animated Series with Hand-Drawn Textures in Blender

5+ hour, 25+ min ago   (441+ words) Animation studio BONI IS SCARED talked to us about creating EUTHANAZIES, a dystopian thriller animated series, using Substance 3D Painter, Blender, and Marvelous Designer, and discussed the project idea, tricks for combining 2D and 3D, and custom Geometry Nodes setups for cables and…...


recraft.ai > blog > how-to-make-a-comic

How to Make a Comic with Your Own Character

3+ day, 6+ hour ago   (647+ words) Put your character to work: write a four-panel script, storyboard it with V4.1 Flash, render on-model panels, and letter the comic. Consistency is the whole point of a comic. A reader needs to recognize the same person in panel one and…...


recraft.ai > blog > character-in-different-art-styles

Character in Different Art Styles: Anime, 3D, and Pixel Art

3+ day, 6+ hour ago   (694+ words) Run the art style challenge on your own character: a 3D toy, an anime key visual, and a pixel sprite, all generated from one hero image in Recraft Studio. Artists call it the art style challenge: draw the same character in…...


recraft.ai > blog > character-concept-art

Character Concept Art: How to Design an Original Character

3+ day, 6+ hour ago   (1278+ words) Sweep one premise through 12 genres, six character types, and 12 styles with Recraft V4.1 Flash, then narrow it down to one tested design and a hero image. Most character designs fail before the first good image. Someone settles on the first idea…...


medium.com > @joncasreitzel > i-turned-card-art-into-a-full-color-3d-relief-ec7348f5063b

I Turned Card Art Into a Full Color 3D Relief

3+ day, 2+ hour ago   (1005+ words) The hard part was deciding what should come forward. The first version looked as if the whole card had been left in the sun and started to blister. Every bright patch bulged toward me. The moon came forward. The white…...


80.lv > articles > solo-dev-on-making-a-hand-painted-hard-sci-fi-adventure-in-godot

Solo Dev on Making a Hand-Painted Hard Sci-Fi Adventure in Godot

1+ mon, 1+ week ago   (1341+ words) Nikita Nplus1 discussed Mayak, a hand-drawn sci-fi adventure game, covering its gameplay, the creative process behind its art style, and his approach to self-marketing. I could draw a little too. I went to art school as a kid. But I had…...


80.lv > articles > how-to-make-a-stylized-game-ready-minecart-prop-using-hand-painted-textures

How to Make a Stylized Game-Ready Minecart Prop Using Hand-Painted Textures

4+ day, 9+ hour ago   (1297+ words) Raphael Fabris shares his tips on saving time and preserving the look of the scene when jumping between 3D applications, and explains why, in some cases, creating a new topology during unwrapping is better than using the one from the blockout…...


note.com > zx0 > n > nedf48bea6c96

Adding eyebrows to a mochi made its taunting skills skyrocket. The story of polishing the visuals of a 3D party game

5+ day, 3+ hour ago   (827+ words) The game rules remain the same, but I focused on polishing the character models and the look of the stages. Just like last time, I didn't write a single line of code myself; everything was done solely by giving instructions…...


80.lv > articles > explore-stylized-lookdev-pipeline-with-serie-from-frieren-as-example

Explore Stylized LookDev Pipeline with Serie from Frieren as Example

5+ day, 11+ hour ago   (314+ words) Surfacing Artist at Netflix Animation Studios Mani Salguero shares Blender and Substance 3D Painter project files and videos. An interview with the artist on creating the character Stylized Take on Serie from Frieren That Feels Purely 2D Mani Salguero, Surfacing Artist at…...


80.lv > articles > how-to-recreate-saber-from-type-moon-s-fate-stay-night-in-3d

How to Recreate Saber from Type-Moon's Fate/Stay Night in 3D

6+ day, 7+ hour ago   (899+ words) Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing. Hello, my name is Sarah…...